Blood Tree | New World Skills

The Blood Tree is one skill line available to Rapier users in New World, focused primarily on dealing damage through Bleed effects.

New World Rapier Introduction

In New World, the Rapier is a speed-oriented Melee Weapon that utilizes a variety of quick leaping and lunge attacks. The Rapier excels at precise timing and outmaneuvering opponents while also applying bleeds that gradually drain the target’s health.

Rapier Damage Scaling In New World

The Primary Attribute for the Rapier in New World is Dexterity. The Secondary Attribute is Intelligence. Investing into either Attribute will increase the damage of your Rapier’s basic attacks and special abilities, though you will see a greater bonus for investing in Dexterity.

 

Basic Attack Types

Light Attack: Deals 100% Thrust Damage

Light Middle Attacks: Deals 66% Thrust Damage

Heavy Attack: Deals 133% Thrust Damage

Rapier Skill Trees

The two Skill Trees available for the Rapier are Blood and Grace.

Blood Tree – Active Skills

Tondo

Slash so quickly that it extends the reach of your blade. This strike deals direct damage but also applies a bleed that will deal 100% weapon damage over 12.0 seconds. This can stack up to 3 times refreshing previous applications.


Cooldown: 11.0


Weapon Tree: Blood

Tier I

Thirst For Blood

When applying the first bleed stack to an opponent this cooldown is reduced by 10.0%.


Tier III

And Again

If you hit only one target, even on a blocked hit, this cooldown is reduced by 25%


Tier IV

Proper Spacing

Improve your direct damage from Tondo by 100% if you are 4m away from your target or more.


Tier V

Flurry

Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more damage. Flurry can be dodge canceled at any time.


Cooldown: 16.0


Weapon Tree: Blood

Tier I

Overwhelm

Each hit of Flurry does 25.0% more block damage.


Tier II

Fleeting Strikes

Each hit of Flurry reduces the cooldown of this ability by 7%.


Tier III

To The Bone

Each hit of Flurry extends the Rapier's bleed by 1 second. This wil also apply to future stacked applications of the same bleed, extending the entire stack.


Tier IV

Finalize

The last hit of Flurry will cause the enemy to stagger.


Tier V

Flourish And Finish

Flourish performs an attack knocking back enemies. Pressing 'Light Attack' at the end of Flourish will continue this ability by automatically performing 'Finish'. Finish lunges forward, consuming all Rapier bleeds on any target hit dealing 110.0% of their damage immediately.


Cooldown: 20.0


Weapon Tree: Blood

Tier II

With Flair

Gain Grit on both Flourish and Finish.


Tier III

Swagger

+20 stamina when succesfully hitting a target with Finish


Tier IV

Fuel

Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%


Tier V

Bloody End

Finish deals 150% of the Rapier's bleed damage instead of only 110%


Tier VI

Blood Tree – Passive Skills

Refreshing Strikes

Reduce all cooldowns by 1.0% on any hit.


Tier I

Engarde

Deal 10.0% more damage when your target has greater than 50.0% health.


Tier I

Unerring

Deal 5.0% more damage to targets with a Rapier bleed.


Tier II

Light Edge

Increase damage from both middle swipe attacks in the light attack chain by 8.0%.


Tier III

Heavy Puncture

Any heavy attack on a bleeding enemy will extend their Rapier bleeds by 2.0 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack.


Tier IV

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