New World Rapier Guide

The Rapier is a strong option for both PVE and PVP content in New World due to its Speed, Versatility and ability to apply powerful Bleed effects.

New World Rapier Introduction

In New World, the Rapier is a speed-oriented Melee Weapon that utilizes a variety of quick leaping and lunge attacks. The Rapier excels at precise timing and outmaneuvering opponents while also applying bleeds that gradually drain the target’s health.

Rapier Damage Scaling In New World

The Primary Attribute for the Rapier in New World is Dexterity. The Secondary Attribute is Intelligence. Investing into either Attribute will increase the damage of your Rapier’s basic attacks and special abilities, though you will see a greater bonus for investing in Dexterity.


Rapier Basic Attack Types

Light Attack: Deals 100% Thrust Damage

Light Middle Attacks: Deals 66% Thrust Damage

Heavy Attack: Deals 133% Thrust Damage

New World Rapier Skill Trees

The two Skill Trees available for the Rapier are Blood and Grace.

New World Rapier Skills

The primary active skills for the Rapier in New World are:

Detailed explanations as well as possible upgrades for each skill are shown below. Click on a Skill Name for more information.

Blood Tree – Active Skills

Skill #1


Slash so quickly that it extends the reach of your blade. This strike deals direct damage but also applies a bleed that will deal 100% weapon damage over 12.0 seconds. This can stack up to 3 times refreshing previous applications.

Cooldown: 11.0

Weapon Tree: Blood

Tier I

Thirst For Blood

When applying the first bleed stack to an opponent this cooldown is reduced by 10.0%.

Tier III

And Again

If you hit only one target, even on a blocked hit, this cooldown is reduced by 25%

Tier IV

Proper Spacing

Improve your direct damage from Tondo by 100% if you are 4m away from your target or more.

Tier V

Skill #2


Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more damage. Flurry can be dodge canceled at any time.

Cooldown: 16.0

Weapon Tree: Blood

Tier I


Each hit of Flurry does 25.0% more block damage.

Tier II

Fleeting Strikes

Each hit of Flurry reduces the cooldown of this ability by 7%.

Tier III

To The Bone

Each hit of Flurry extends the Rapier's bleed by 1 second. This wil also apply to future stacked applications of the same bleed, extending the entire stack.

Tier IV


The last hit of Flurry will cause the enemy to stagger.

Tier V

Skill #3

Flourish And Finish

Flourish performs an attack knocking back enemies. Pressing 'Light Attack' at the end of Flourish will continue this ability by automatically performing 'Finish'. Finish lunges forward, consuming all Rapier bleeds on any target hit dealing 110.0% of their damage immediately.

Cooldown: 20.0

Weapon Tree: Blood

Tier II

With Flair

Gain Grit on both Flourish and Finish.

Tier III


+20 stamina when succesfully hitting a target with Finish

Tier IV


Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%

Tier V

Bloody End

Finish deals 150% of the Rapier's bleed damage instead of only 110%

Tier VI

Grace Tree – Active Skills

Skill #1


Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light Attacks made during Evade are performed exceptionally fast.

Cooldown: 6.0

Weapon Tree: Grace

Tier I

Breathe In

Gain 20 stamina immediately on use.

Tier II


Gain 20% movement speed for 3 seconds on use.

Tier III


Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1 second.

Tier IV


Individual successful light attacks reduce the cooldown of this ability by 30% each.

Tier V

Skill #2


Enter into a defensive stance for 1 second. If struck during this ability, counter the attacker stunning them briefly for 1.5 seconds. You are briefly invulnerable upon a successful Riposte.

Taunt Gem Compatible: If you have a Carnelian gem equiped in your rapier, This ability cause a 4.0s taunt to all foes within 5m. Taunt causes monsters to focus only on you.

Cooldown: 20.0

Weapon Tree: Grace

Tier II

Insult To Injury

On successful hit, all enemies within 5m of you are 30% slowed for 4s. Slow reduces movement speed.

Tier III


Reduce the cooldown of other Rapier abilities by 20% when landing a Riposte stun.

Tier IV

Lasting Consequence

Increase the stun from Riposte to 2 seconds.

Tier V

Skill #3


Leave the ground lunging forward for 10m in a stabbing motion piercing through enemies dealing 145.0% damage.

Cooldown: 17.0

Weapon Tree: Grace

Tier II

Quick Lunge

Killing with this ability reduces its cooldown by 80%.

Tier III


After performing Fleche, your next critical strike attack will have its damage increased by 15%. Lasts for 5 seconds.

Tier IV


Pressing 'Light Attack' any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.

Tier V

Blood Tree – Passive Skills

Refreshing Strikes

Reduce all cooldowns by 1.0% on any hit.

Tier I


Deal 10.0% more damage when your target has greater than 50.0% health.

Tier I


Deal 5.0% more damage to targets with a Rapier bleed.

Tier II

Light Edge

Increase damage from both middle swipe attacks in the light attack chain by 8.0%.

Tier III

Heavy Puncture

Any heavy attack on a bleeding enemy will extend their Rapier bleeds by 2.0 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack.

Tier IV

Grace Tree – Passive Skills


Deal 10.0% more damage when your stamina is below 40.0%.

Tier I

Controlled Breathing

+3.0 stamina on any hit.

Tier I


Deal 10.0% more damage when your health is full.

Tier II

Red Curtains

Critical strikes reduce all cooldowns by 5.0%.

Tier III


+3.0% Haste for 4.0 seconds on any hit. Can stack up to 5.0 times.

Tier IV


Gain 25.0% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3.0 seconds.

Tier VI

New World Rapier Perks

Each active skill for the Rapier in New World can be further enhanced with Perks that can be found on armor or weapons. The 6 Perks that directly affect the Rapier are:


  • Energizing Flourish
  • Keen Tondo
  • Leeching Flurry
  • Omnidirectional Evade
  • Refreshing Fleche
  • Sundering Riposte

Energizing Flourish

Gain 5-19 Stamina on hit with Flourish.

Keen Tondo

Increase Crit Chance by 2-11% against targets affected by Tondo’s Bleed.

Leeching Flurry

Each hit of Flurry returns 10-28% of the Damage as Health.

Omnidirectional Evade

Evade’s Adagio Upgrade is applied when Evading in any direction.

Refreshing Fleche

Hitting a target with a Crit Backstab with Fleche reduces this ability’s cooldown by 5-19%.

Sundering Riposte

Riposte grants Rend, reducing damage absorption of target by 5-14% for 10 seconds.

Recommended Rapier Trait Gems

Traits in New World add another layer of power and customization to your Rapier Build. Traits can be acquired by slotting gems into a Weapon or Armor Gem Slot.

We recommend the following Traits/Gems for Rapier users:

  • Opal – increase damage by 6-15% while Stamina is not full.
  • Diamond – increase damage and healing by 6-15% while at full Health.
  • Emerald – increase damage by 8-20% against targets with less than 30% Health.

New World Rapier Builds

Rapier / Musket Solo Build: Duelist

Play as the Ultimate Musketeer with this Rapier / Musket combo. Perfect for Solo PVE and PVP Combat in New World!


More New World Weapons

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