Enchanted Justice | New World Skills
Weapons / Life Staff / Healing
Enchanted Justice
When hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for 10.0% weapon damage each second for 6.0s. (Cooldown 120.0s).
Tier IV
Enchanted Justice is a passive skill for Life Staff users in New World. Enchanted Justice belongs to the Healing Tree, which is focused primarily on healing and regeneration. With this Passive, when you are hit in battle you activate a healing aura for you and nearby friends in a 4m radius, healing for 10% weapon damage each second for 6 seconds. This passive has a cooldown of 120 seconds.
Active Skills as well as Light and Heavy Attacks for the Life Staff increase in efficiency with Focus as their Primary Attribute.
Related Weapon Skills
Divine Embrace
Heal target for 150.0% weapon damage.
Costs 25.0 Mana.
Cooldown: 6.0
Weapon Tree: Healing
Tier I
Sacred Ground
Create an area on the ground that lasts for 15s and heals 20% weapon damage every second.
Costs 15.0 Mana.
Cooldown: 20.0
Weapon Tree: Healing
Tier II
Splash Of Light
You and all group members within 100m are healed for 50.0% weapon damage.
Costs 15.0 Mana.
Cooldown: 15.0
Weapon Tree: Healing
Tier III