New World Spear Guide

The Spear is a powerful offensive and defensive weapon in New World with options for both Melee and Ranged combat as well as stun and slow capabilities.

New World Spear Introduction

In New World, the Spear is known for it’s long reach and aggressive thrusting attacks. Spears are perfect for keeping targets at a distance, strategic positioning, and applying persistent pressure to targets.

Spear Damage Scaling In New World

The Primary Attribute for the Spear in New World is Dexterity. The Secondary Attribute is Strength. Investing into either Attribute will increase the damage of your Spear’s basic attacks and special abilities, though you will see a greater bonus for investing in Dexterity.

 

Basic Attack Types

Light Attack: Deals 100% Thrust Damage

Heavy Attack: Deals 130% Thrust Damage

Charged Heavy Attack: Deals 165% Thrust Damage

Spear Skill Trees

The two Skill Trees available for the Spear are Zoner and Impaler.

Spear Zoner Tree – Active Skills

Javelin

Throw your spear, dealing 125% weapon damage and staggering on hit.


Cooldown: 15.0


Weapon Tree: Zoner

Tier I

Forceful Impact

Targets are knocked down on hit.


Tier II

Refreshing Precision

Headshots reduce cooldown by 50.0%.


Tier IV

Deadly Distance

+2.5% damage per meter traveled (+100% max).


Tier IV

Sweep

Sweep the target's legs, dealing 75.0% weapon damage and knocking them down.


Cooldown: 10.0


Weapon Tree: Zoner

Tier II

Tenacious Sweep

GRIT is now active during the attack.


Tier III

Coup De Grace

Press Basic Attack during the Sweep to follow up with a powerful downward stab that deals 125.0% weapon damage.


Tier IV

Cyclone

Spin attack that deals 110% weapon damage, pushes targets back 3m and applies 50% Slow for 3.0s.


Cooldown: 12.0


Weapon Tree: Zoner

Tier III

Invigorating Combo

Restore 25.0 stamina per hit.


Tier IV

Strong Momentum

GRIT is now active during the attack making your attacks unstoppable.


Tier V

Spear Impaler Tree – Active Skills

Skewer

Rush forward and skewer your target, dealing 125.0% weapon damage. Applies Bleed (10.0% weapon damage) every 1.0 second for 10.0 seconds.


Cooldown: 15.0


Weapon Tree: Impaler

Tier I

Deadly Ambush

+20.0% damage against targets that have full health.


Tier II

Follow Through

Gain Empower on Critical Hits, increasing damage by 20.0% for 10.0 seconds.


Tier IV

Deep Wound

Bleed duration increased to 15.0 seconds.


Tier IV

Perforate

Three quick piercing strikes that each deal 70% weapon damage and apply Rend, reducing the target's damage absorption by 5% for 10 seconds.


Cooldown: 12.0


Weapon Tree: Impaler

Tier II

Rupturing Strikes

Rend increased to 10.0% per strike against targets above 50.0% health.


Tier IV

Impactful Strikes

Target is staggered if you successfully land all three hits.


Tier V

Vault Kick

Use your spear to vault forward and kick your target, dealing 75.0% weapon damage. Applies Stun for 1.5 seconds.

Taunt Gem Compatible: If you have a Carnelian gem equiped in your spear, this ability cause a 2.0s taunts when it hits. Taunt causes monsters to focus only on you.


Cooldown: 15.0


Weapon Tree: Impaler

Tier III

Relentless Blows

Gain Empower after successful hits on targets below 50.0% health, increasing damage by 20.0% for 5.0 seconds.


Tier IV

Continuous Motion

Cooldowns for other spear abilities are reduced by 30.0% on successful hit.


Tier V

Spear Zoner Tree – Passive Skills

Deadly Consistency

+10% damage on consecutive heavy attacks against a single target.


Tier I

Deadly Reach

+10% Critical Chance on attacks against targets that are 3+ meters away.


Tier I

Refreshing Reach

Successful heavy attacks reduce all Spear cooldowns by 15%.


Tier II

Evasive Maneuvers

Dodging backwards consumes 20% less stamina for 2 seconds after successful hits.


Tier II

Invigorating Crits

Restore 20 stamina on Critical Hits.


Tier III

Merciless Strength

+25% damage against knocked down targets.


Tier III

Defensive Stance

Gain Fortify after successful heavy attacks, increasing damage absorption by 15% for 2 seconds.


Tier IV

Strong Conditioning

+30% Stamina Regen when your stamina is below 50%.


Tier V

Reserved Strength

+25% damage while stamina is full.


Tier VI

Spear Impaler Tree – Passive Skills

Precise Jabs

+5% Critical Chance on light attacks.


Tier I

Refreshing Jabs

All spear cooldowns are reduced by 10% on the second hit of the light attack chain.


Tier I

Crippling Jabs

The last hit of the light attack chain applies 30% Slow for 3 seconds to targets below 30% health.


Tier II

Finishing Blows

+15% damage against targets with less than 30% health.


Tier II

Unerring Precision

+20% damage against targets with active GRIT.


Tier III

Aggressive Maneuvers

The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%.


Tier IV

Exacerbating Crits

Critical Hits extend the duration of your Spear debuffs and damage over time effects by 20%.


Tier V

Exposed Wounds

+15% Critical Chance against targets with Bleed.


Tier V

Exploited Weakness

+10% damage per debuff on target (30% Max).


Tier VI

New World Spear Builds

Spear & Life Staff Solo Leveling Build: The Templar

Fantastic Passive Healing plus Great Damage and CC! This build can EASILY Solo most content in New World, even at LOW Levels!

Read More ->

The 8 Best New World Builds You Need To Try

We tested as many New World Builds as we could think of and came up with this list of the Best of the Best!

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More New World Weapons

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