New World Void Gauntlet Guide
New World Void Gauntlet Introduction
In New World, the Void Gauntlet is currently in the testing phase but is speculated to be added to the game very soon. This powerful magic weapon can both do damage and heal at the same time, making for an extremely flexible and powerful hybrid option for New World Builds.
Void Gauntlet Damage Scaling In New World
The primary damaging Attribute for the Void Gauntlet in New World is Intelligence, while Focus is also used to scale the Void Gaunlet’s healing abilities.
For more information on New World Attributes, including which weapons scale best with each stat, check out our Full Attribute Guide.
Basic Attack Types
Light Attack: Deals 100% Void Damage
Heavy Attack: Deals 125% Void Damage and heals self for 20% of the damage done.
Harvest Essence (Hold Block): Converts your Health into Mana over time. Rate scales with Weapon Damage.
Void Gauntlet Skill Trees
The two Skill Trees available for the Void Gauntlet are Annihilation and Decay.
Void Gauntlet Skills And Passives
This list includes all skills and passives for the Void Gauntlet.
Annihilation Active Skills
Void Blade – ACTIVE #1
Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing damage absorption by 5% for 8s.
Duration: 15s
Cooldown: 25s
Cost: 20 Mana
- Fortified Blade – Upgrade
Gain Fortify on start, increasing damage absorption by 20% for 5s.
- Vicious Void – Upgrade
+10% Critical Damage on Void Blade attacks.
- Draining Blade – Mod
Successful heavy attacks heal self for 5% weapon damage per Disintegrate stack on target. Scales exclusively with Focus.
Oblivion – ACTIVE #2
Summon a circular rift of Void energy at your feet that deals 30% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20%. 5m radius.
Duration: 6s
Cooldown: 20s
Cost: 30 Mana
- Withering Oblivion -Upgrade
Your attacks inflict Weaken to targets inside the radius, reducing their damage by 5% for 5s per hit. Stacks up to 3 times.
- Invigorating Oblivion – Upgrade
+15 Stamina per second for self and friendlies while inside the radius.
Petrifying Scream – ACTIVE #3
Unleash a Void-infused scream, dealing 100% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2s.
Cooldown: 15s
Cost: 25 Mana
- Bone-chilling Voice – Upgrade
Root duration increased by 1s on targets below 50% health.
- Fortifying Echoes
Gain Fortify for each enemy hit, increasing damage absorption by 10% for 10s per hit. Stacks up to 3 times
Annihilation Passive Skills
- Forsaken Pact:
+10% damage while below 50% mana.
- Keen Confidence:
+10% Critical Chance while above 50% health.
- Keen Humility:
+10% Critical Chance while all abilities are on cooldown.
- Refreshing Precision:
+10% Cooldown Reduction on all abilities on Critical Hit.
- Empowering Proximity:
Gain Empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. Stacks up to 3 times.
- Efficient Harvest:
Harvest Essence Health Drain is reduced by 50% while below 25% mana.
- Leeching Agony:
On Critical Hit, gain health equal to 15% of damage done.
- Refreshing Frailty:
+5% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks (can be from different debuffs).
Void Aura – ULTIMATE
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3m aura on self that heals friendlies for 30% weapon damage and deals 30% weapon damage per second to enemies within. Healing scales exclusively with Focus. 5s duration. 20s cooldown.
Decay Active Skills
Orb Of Decay – ACTIVE #1
Fire an unblockable orb that passes through enemies, deals 100% weapon damage, and inflicts Disintegrate, dealing 5% weapon damage per second and reducing damage absorption by 5% for 8s. Stacks up to 3 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. Healing scales exclusively with Focus.
Cooldown: 15s
Cost: 20 Mana
- Draining Orb – Upgrade
+5% mana per enemy hit by the orb.
- Slowing Orb – Mod
The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
- Detonating Orb – Mod
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb’s phase, the explosion will either damage enemies for 100% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. Healing scales exclusively with Focus.
Draining Tether – ACTIVE #2
Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4% per second (20% maximum). The tether ends if the target moves beyond 15m.
Duration: 10s
Cooldown: 25s
Cost: 25 Mana
- Tethered Refresh – Upgrade
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
- Tethered Focus – Upgrade
+100% mana regeneration while the tether is active.
- Soul Eater – Upgrade
Regain 80% weapon damage as health if the tethered target dies. Scales exclusively with Focus.
Essence Rupture – ACTIVE #3
Fire a projectile that inflicts Essence Rupture for 10 seconds, healing anyone that hits the target for 20% of the damage done. Does not apply to damage-over-time.
Cooldown: 20s
Cost: 25 Mana
- Invigorating Rupture – Upgrade
Players additionally receive 15 stamina when hitting the afflicted target.
- Overflowing Essence – Upgrade
Friendlies within 4m of the afflicted target are healed for 80% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus.
Decay Passive Skills
- Deadly Range – Passive
+10% Cooldown Reduction on successful light attacks against targets more than 8m away.
- Fervent Thirst – Passive
+5% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs.
- Radiant Efficiency – Passive
Mana costs are reduced by 25% while above 50% Mana.
- Refreshing Harvest – Passive
Cooldowns are reduced by 10% per second while performing Harvest Essence.
- Leeching Bolts – Passive
Healing from ranged Heavy Attacks is increased by an additional 30% of damage dealt if the target is below 50% health.
- Extended Suffering – Passive
Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10%.
- Meding Evasion – Passive
Dodging with full mana heals you for 80% weapon damage. Scales exclusively with Focus. 20s cooldown.
Void Conversion – ULTIMATE
Gain a stack of Void Essence per successful ability hit. At 4 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. 15s cooldown.
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