Critical Throw
Thrown axes are now capable of triggering headshot or random critical hit.
Also increases critical hit chance of all attacks by 5%.
Tier I
Critical Throw is a passive skill for Hatchet users in New World. Critical Throw belongs to the Throwing Tree, which is focused primarily on ranged damage and mobility. This Passive makes thrown axes capable of triggering headshot and critical damage. Critical chance for all attacks is also increased by 5%.
Active Skills for the Hatchet increase in efficiency with Strength as their Primary Attribute and Dexterity as their Secondary Attribute. Investing into either Attribute will increase the damage of your Hatchet’s basic attacks and skills, though you will see a greater bonus for investing in Strength.
Related Weapon Skills
Rending Throw
Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s.
Cooldown: 15.0
Weapon Tree: Throwing
Tier I
Social Distancing
Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
Cooldown: 15.0
Weapon Tree: Throwing
Tier II
Infected Throw
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 5s.
Disease reduces targets healing efficiency by 30%.
Weaken reduces target's damage by 10%.
Cooldown: 15.0
Weapon Tree: Throwing
Tier III