New World Spear & Life Staff Build: The Templar
Build Introduction
The Templar Build in New World is a powerful Solo player set up with great offensive combos, crowd control, speed and self-healing. This build is perfect for the Solo player looking to get out and explore in Aeternum and can handle even the most challenging content without assistance from other players including Corrupted Portals and World Bosses.
Best Attributes
The primary Attribute that you will want to max out on the Templar Build is Dexterity. Dex is the best attribute for our main weapon on this build and also grants many important passive milestones based on how much total Dexterity your character has access to, including bonus Critical Strike chance and Critical Damage.
A good secondary attribute that will benefit this build is Focus, which will improve our healing abilties and mana regeneration.
Finally, it’s recommend that players put some attribute points into Constution for the extra health and survivability – as little as 20 points placed at the beginning of the game makes a big difference!
Armor Choices
For Armor on the Templar Build I prefer the fast-paced, risk / reward playstyle that Light Armor brings, allowing you to quickly dodge in and out of combat. Not only is Light Armor great for mobility, it also gives us the best Healing and Damage of all Armor Types in New World.
To get the best Physical and Elemental resistance possible on a Light Armor build make sure to equip the following pieces:
- Head – Light
- Chest – Medium
- Gloves – Light
- Legs – Light
- Feet – Light
Remember, when looking for gear pieces for this build to focus on our Key Attributes: Dexterity and Focus. Some pieces with Constitution will also be good.
A good example of this is the Artificer Set shown below.
Primary Weapon
The Primary Weapon for the Templar build is the Spear. In New World, the Spear is a fantastic weapon choice for PVE and PVP content. This weapon excels at crowd control and is able to easily knock down or push back groups of enemies. Combined with Light Armor as mentioned previously, the Spear is a great choice for getting quickly in and out of combat, dishing out bursts of damage and then escaping before enemies can hit you back.
When looking for a high quality Spear, pay special attention to any Traits or Gems the weapon might have. I recommend:
Traits: Vicious – increases Critical Damage.
Gem: Gambit – adds damage while your stamina is not full.
Secondary Weapon
The Secondary Weapon for the Templar Build is going to be the Life Staff. This weapon is an amazing choice for anyone looking to go solo or explore as it provides easy, passive self-healing through a variety of heal over time and ground-based heals which will still heal you even while using your primary weapon.
Spear Skills
The Spear Skills we’ve selected for this build are centered around crowd control, quick attacks and Bleed effects.
Click each skill name below to learn more about that skill and its upgrades.
Skill #1
Skewer
Rush forward and skewer your target, dealing 125.0% weapon damage. Applies Bleed (10.0% weapon damage) every 1.0 second for 10.0 seconds.
Cooldown: 15.0
Weapon Tree: Impaler
Tier I
Skill #2
Sweep
Sweep the target's legs, dealing 75.0% weapon damage and knocking them down.
Cooldown: 10.0
Weapon Tree: Zoner
Tier II
Skill #3
Vault Kick
Use your spear to vault forward and kick your target, dealing 75.0% weapon damage. Applies Stun for 1.5 seconds.
Taunt Gem Compatible: If you have a Carnelian gem equiped in your spear, this ability cause a 2.0s taunts when it hits. Taunt causes monsters to focus only on you.
Cooldown: 15.0
Weapon Tree: Impaler
Tier III
Life Staff Skills
The Life Staff skills we’ve selected for this build center around ground-based healing so that we can easily keep our build alive just by standing within them.
Click each skill name below to learn more about that skill and its upgrades.
Skill #1
Orb Of Protection
Shoot out a light projectile that grants 10% Fortify for 20s, heals an ally for 10% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify reduces incoming damage.)
Costs 16.0 Mana.
Cooldown: 10.0
Weapon Tree: Protector
Tier I
Skill #2
Sacred Ground
Create an area on the ground that lasts for 15s and heals 20% weapon damage every second.
Costs 15.0 Mana.
Cooldown: 20.0
Weapon Tree: Healing
Tier II
Skill #3
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to it's target and heals all nearby allies for 20% weapon damage each second for 10s.
Costs 16.0 Mana.
Cooldown: 35.0
Weapon Tree: Protector
Tier II
Combat Basics
Damage
To deal damage on this build we will be using the Spear at a medium to close range. A good start to combat is either Vault Kick or Skewer, as both of these skills include a medium ranged gap-closer as part of their animations. Once you get used to the range you should be able to initiate combat with these abilities without taking damage. From there, the perfect Combo will be to use Sweep, upgraded to Coup De Grace. This will knock down enemies and apply a big burst of damage. If enemies survive this basic Combo you can dodge roll out of range and get a new angle of attack for a basic light or heavy attack combo.
Healing and Defense
Apply your ground effect heals such as Sacred Ground either before or during combat to provide tons of passive healing while you focus on dealing damage.
Important Passives
Passive Skills in New World can be extremely powerful and add a lot of versatility to your build. Here are the best passives recommended for the Templar Build.
Spear
- Deadly Reach
- Evasive Maneuvers
- Merciless Strength
- Invigorating Crits
- Precise Jabs
- Refreshing Jabs
- Finishing Blows
- Aggressive Maneuvers
- Exacerbating Crits
- Exposed Wounds
- Exploited Weakness
Life Staff
- Absolved
- Blissful Touch
- Desperate Speed
- Revitalize
- Enchanted Justice
- Divine Blessing
- Intensify
- Bend Light
- Balance
- Glowing Focus
Consumables
You’ll want to start this build off with a basic food option such as Light Rations.
For Potions, Weak Health Potions will be fine at first, but you will eventually want to upgrade these to Common Health Potions and Strong Health Potions.
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Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com - an Elder Scrolls focused site for character builds and guides, and now RPGDOJO.com - your source for upcoming RPG news, builds, guides and more!
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