What Is New World?
New World is an upcoming MMO PC title developed by Amazon Studios. Set in the mysterious land of Aeternum, New World pits players against mythical beasts and even each other. Players can cast supernatural spells or wield a variety of deadly weapons in a classless, real-time, action combat system. Decide to go it alone, with a small group or in a massive Army – the choice is yours.
What Platforms Will New World Release On?
Currently, New World is only available on PC.
Where Does New World Take Place?
New World takes places on the magical island of Aeternum. The island is filled to the brim with fantastic locations, creatures and cultures.
New World Territories
The landscape of New World is defined by the island of Aeternum, which is quite large itself. Within Aeternum there are currently 14 unique territories that can be explored, with more territories certainly to be added in the future. The 14 Territories of Aeternum are:
- Cutlass Keys
- Ebonscale Reach
- First Light
- Great Cleave
- Monarch’s Bluffs
- Restless Shore
- Shattered Mountain
- Weaver’s Fen
New World Character Creation
Character Creation in New World allows you to pick from Preset options in a variety of categories, including:
- Skin Tone
- Hair Style
- Facial Hair
- Eye Color
- Additional Features, Scars and Tattoos
Currently there is no way to alter your appearance AFTER you complete the Character Creator (ie. no Barber Shops or Beauty Parlors) though this feature may be added some time in the future.
New World Tutorial
The starting tutorial for New World teaches players the basics of combat including light and heavy attacking, blocking, dodging, block breaking, vaulting, auto-run and more. The tutorial area contains drowned enemies who are fairly easy to defeat and concludes with a brief battle against the corrupted version of Captain Thorpe.
All players must equip a Sword and Shield during the tutorial, which makes this your first weapon unlocked in the game.
By completing a section of the tutorial which asks you to practice blocking and block-breaking, players will level up the Sword And Shield skill line, granting them access to one skill increase.
New World Starting Location
After completing the tutorial for New World, the game places you on one of four possible shores across the Island Of Aeternum. Which Territory you land in seems to be random, which can be problematic for new players trying to group up with friends. Keep in mind you can still leave the starting area to join a different starting area if you choose, though you may be in for a long walk!
In the starting area, players will complete basic quests that teach the core mechanics of New World including exploration, looting chests, hunting, gathering, crafting tools and cooking. These quests eventually lead players to their first starting settlement.
The four starting territories of New World are:
- First Light
- Monarch’s Bluff
New World Settlements
Settlements in New World are towns where players can rest, socialize, complete quests, improve their faction standing or craft items and gear. Most Territories in New World have one primary Settlement.
Settlements are the primary location for Player Housing with the most basic Home available for purchase starting at 5,000 gold.
Crafting Stations located in Settlements can be upgraded through completing Town Projects. Crafting Station upgrades are important because these will increase the Tier of the items that can be completed at that station.
Settlements in New World also contain Storage Sheds which are used by players to hold items and gear, similar to a bank. Trading Posts within Settlements allow players to buy and sell items at a price of their choosing.
New World Crafting Stations
Crafting is an extremely important part of New World’s progression, and allows players to create better weapons, armor, potions, tools, gems and much more. While some basic crafting can be completed at Player Camps, the majority of your crafting will need to be completed at local Crafting Stations located within Player Settlements.
New World has 12 distinct options for Crafting Stations, including:
- Jewel Crafting
- Arcana (Potions)
New World Fast Travel Shrines
Spirit Shrines are located in every New World Territory and allow you to Fast Travel to any previously visited Outpost, Settlement or Spirit Shrine on the map. Players must pay Azoth as a fee for using a Spirit Shrine, and this amount increases based on how much weight your character is carrying. The Azoth cost can also be reduced based Faction control and standing in that Territory.
Spirit Shrines can also be found in Settlements, though you can technically Fast Travel from any part of a Settlement while you are inside, not just at the Shrine. While in the world, these Shrines are easily recognized by their large beam of light shooting up into the sky.
More information on Spirit Shrines including Shrine maps for every Territory can be found in our Spirit Shrine Guide.
New World Player Camps
A Camp in New World is primarily used to recover Health, to craft basic items or as a Respawn point. One of the earliest quests you will receive in your first town will allow you to unlock Camps. Then, as you level up more, additional quests will become available which unlock upgraded Camps. The main reason for upgrading your camp in New World is because of the increased Tier for crafting. For example, a Tier I camp only allows you to craft Tier I items, but a Tier II camp would let you craft Tier II items and so on. This can be quite useful at later levels when you become more dependent on those higher quality items. Many items that players normally craft in Settlements can also be crafted at a Camp. This includes weapons, ammunition, tools, food, bait and potions.
For more on Camps and Camp Tier Upgrades, check out our Camps Guide.
Life And Death
When players reach 0 Health in New World they enter a state known as Death’s Door. In this state, players can be revived by others but can also continue to take damage. If a player takes too much damage while still in Death’s Door they will be forced to respawn and can no longer be revived.
Items and Experience are NOT lost upon death. The main penalty for death in New World is reduced equipment durability on your armor and weapons. This includes not only the equipment you are wearing but also any items you are carrying at the time.
When you die in New World you will be forced to choose a Respawn location. Respawn locations in New World include the nearest claimed Player Camp, Settlement or Spirit Shrine.
PVP Flagging In New World
Players can choose to “Flag” for Open World PVP if they want, but only while they are still in a Settlement. Once flagged, players can kill or be killed by other players that are also flagged for PVP.
New World Character Progression
To survive and thrive in New World, you will need to overcome many challenges, learning new skills and abilities as you adventure forward. Characters progress across three major categories: Core Attributes, Trade Skills, and Weapon Mastery. While you are free to master as many or as few weapons and Trade Skills as you like, your Core Attributes ultimately govern a large part of how powerful you are relative to the various hostile creatures and other players in Aeternum.
Core Attributes In New World
The 5 Core Attributes of characters in New World are:
When you first arrive in Aeternum, your Character will have 5 points in each of the core attributes and you cannot drop below that 5-point minimum. Each time your Character levels up, you are granted Attribute Points to spend on whichever Attribute(s) you choose.
Attribute Points in New World correlate directly with Weapon Mastery, particularly Weapon Damage. For example, players that invest heavily in Strength will do more damage with weapons like the War Hammer and Sword and Shield, while players invested in Intelligence will naturally do better with magical weapons like the Fire Staff and Ice Gauntlet.
Attributes also improve your character’s passive stats. For instance, the Constitution Attribute directly increases your character’s maximum Health, making it a useful stat for survival on all builds and especially important for Tank Builds.
Check out the full guide on New World Attributes.
New World Weapon Types
New World currently has 11 different weapons across multiple weapon types such as One Handed Weapons, Two Handed Weapons, Ranged Weapons and Magical Weapons.
The 11 Weapon Types in New World are:
Each weapon in New World has its own set of skills and passives known as Weapon Mastery. Weapons can progress in Weapon Mastery from Level 1 up to Level 20 as you use them in combat and earn Weapon Experience points. Each weapon has two skill trees as part of their weapon mastery, with each tree including 3 primary skills and several passive upgrades. Since only 20 Weapon Mastery points are possible, characters cannot unlock every skill and passive in both weapon trees. Weapon Mastery points can be refunded for free below Weapon Level 10. At Level 10 and above, refunding your Weapon Mastery points costs Azoth.
Weapons in New World also gain improved effectiveness based on your character’s attribute point totals. For example, characters with a high dexterity will do more damage with weapons like Bows, Rapiers, and Spears.
For the complete list of Weapons and their corresponding attributes, Weapon Mastery Trees and much more, access the New World Weapons Guide.
New World Trade Skills
New World currently has 17 different Trade Skills that fall into the category of Gathering, Refining and Crafting.
The 17 Trade Skills in New World are:
- Tracking & Skinning
- Jewel Crafting
Trade Skills in New World can be progressed from Level 1 up to a maximum of Level 200. Leveling up involves using that skill repeatedly over time to gather, refine or craft items within that category.
Crafting and Refining skills can be improved within Settlements by using the correct crafting bench (woodworking needs a woodshop, leatherworking needs a tannery) though some basic Crafting can also be done at a player Camp. Gathering must be completed out in the world by interacting with the appropriate material type. Not all resource materials are able to be gathered immediately, rather players must progress further in the skill in order to harvest the next type of resource material.
What Can Players Do In New World?
New World Main Story Quest
The main story quest comes in several sections and will have you traveling across the entire map of Aeternum. From finding the long lost Soul Wardens to building your very own Azoth Staff, there’s a lot to do with this main series of quests, and plenty of interesting lore and characters to discover. Plus, competing these missions offers tons of great rewards, experience, gold and Azoth!
These quests are usually simple fetch missions but can sometimes send you quite far across the map. For this reason it’s best to accept as many side quests as you can at once and try to complete them all together to save traveling time.
The Mauraders, The Covenant and The Syndicate each offer a variety of Faction-oriented missions to players, including both PVE and PVP objectives. On the PVE side you may need to defeat a certain amount of enemies or obtain and unusual artifact. For PVP Faction Missions you may need to guard an objective for a short amount of time or scout out a specific area.
Town Project missions will often have you collecting basic resources like Leather, Wood, and Ore out in the world. Players may also need to craft some basic items including weapons and armor to complete a Town Project.
Expeditions are the New World equivalent of instanced dungeons where groups of players can take on challening boss fights and earn unique rewards, treasure and experience. Expeditions have a minimum requirement of 3 grouped players with a maximum group size of 5.
A dungeon key, called a Tuning Orb is also required for entry into most dungeons.
Corrupted Portals And Breaches
As you approach level 25 and complete more Main Story Quests you will eventually obtain an Azoth Staff. This staff can be used to close Corrupted Portals and Breeches throughout New World’s territories. Typically you must fight through waves of Corrupted Enemies and possibly Corrupted Elites and Bosses in order to then have the option to close the Portal or Breech using your Azoth Staff. Some of these encounters can be quite high level and require multiple players working together to complete.
This is a 50 v. 50 PVP battle where opposing sides take turns defending and attacking an Outpost. This activity is also instanced and players must be assigned a team by one of the two warring factions.
Players must defend from every-increasing waves of Corrupted enemies in this challenging end-game activity.
Factions In New World
Players in New World can join one of three Factions to participate in Faction PVP missions, Companies (the New World Equivalent of Guilds) and Territory Wars.
The three Factions of New World are The Mauraders, The Syndicate and The Covenant.
- The Mauraders – Military based, with the goal of establishing a free nation where the strong survive and thrive
- The Syndicate – Science based, with a focus on research and discovery
- The Covenant – Religion based, with the ultimate goal of cleansing the land and bringing justice to all that dwell there
More To Come!
This Wiki is still growing, and more information will be coming soon! Please come back soon!